Che
Che is
a tile pattern
game designed by Cameron Browne. It's similar in many ways to
Palago, but
uses the same tiles as Truchet.
The object of the
game is to form a closed shape in your color, and tiles are played two
at a time. The game ends (with an alternate victory
condition) at
64 tiles
Rules: The
first
player plays one tile to start the game. All subsequent turns
play two tiles, adjacent to those alreadly played, but not necessarily
adjacent to each other. The first player to form a closed
shape
wins. At tile 64, the game ends, and the winner is the player
with the single largest connected area.
Observation:
Che
tends to be an agressive attacking game, but attacking forces the
defensive player to form large connected groups.
Robots:
It's a
diffucult for the bots, unless you make an obvious mistake.
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