Some abstract games are based on simple rules that take only a minute
to explain. Plateau is not
one of those; but don't be put off by the relatively complex rules; plateau is worth the
effort. The goal of plateau is to either capture six
opposing pieces, or construct a stack of six of your own
pieces. The special feature of plateau is that the playing
pieces are double sided, and your opponent does not know what
is on the hidden side of any piece you play until you flip it over.
Without the hidden information, plateau would be a very boring
capturing game. With the hidden information, every move is a
potential bluff, or a potential surprise. There are so few
pieces, it's sometimes possible to deduce the true identity of the
pieces, but more often you are forced to outwit your opponent rather
than out think them.
Robots: Sorry, there's
no robot for Plateau. It's hard! How do you plan when
you don't know what the pieces are!