Gyges is a racing game with unusual move
mechanics. The basic concept is simple - you can move only
the pieces on the row closest to you. Pieces move 1, 2 or 3
spaces in any direction, but if they end their movment on an occupied
space, the can either "bounce" with the movement of the piece on the
board. To win, you have to move all the way across
the board in a single move, but bouncing from the other pieces on the
board. Games tend to be very short!
Robots: They seem
pretty strong, if only because the look ahead is so strange to a human.
- players alternate turns. First turn is SETUP each player
in turn places 2 of each type along the row closest to him.
- On subsequent turns, move one piece on the non-empty
the row closest to you. In unusual circumstances, if none of
the pieces can be moved, pieces in the next row can be moved.
- Pieces move 1, 2 or 3 spaces, according to their
height, orthogonally in any combination of directions. You
can change direction freely, except you cannot move between the same
two spaces again in the same turn.
- A turn ends when you stop movement in an empty space.
- If movement would end in an occupied space, continue
movement according to the height of the piece on the board.
- or (in the advanced
game) replace the piece you landed on, and place it anywhere on the board
that is not behind your opponent's movement row.
by ending movement in the space at the opposite end of the board from
your movement row. Typically this will involve several