Rules of Mogul

A game for 3 to 6 players

Playing time approx. 45 minutes

Author and graphic: Michael Schacht

It is the twenties and the stock exchange is experiencing a period of boom. Everyone plays the market and overnight many can become millionaires. Players buy and sell shares and reap the distributions. Whoever makes the right moves at the right times can get over the inevitable crash and win the game!


1 board, 31 shares, l crash card, 45 chips, 12 markers, 1 ruleset

Game material

Game preparations

Game Flow

Each round has four phases:

1.) Reveal card

2.) Pay out premiums

3.) Auction the Card

4.) Implement Actions

1.) Reveal Card

Reveal the top card from the draw deck and place it for all to see.

2.) Pay Out Premiums

For every share a player owns that matches the company (background color) drawn, one victory point is earned. For example, if a brown share is revealed first, every player receives a point since every player possesses a brown share.

3.) Auction the Card

The start player begins the auction for the revealed card. To remain in the auction, a player must place a chip in the middle of the table. The next player follows clockwise. He also must put a chip in the middle of the table to stay in the auction. This continues until someone wants out. When someone steps out of the auction, they take all the chips from the middle of the table. Once out, that player may not participate in the auction any more. The next player follows who must put in a chip to stay in. This process continues until only the auction winner remains.

4.) Implement Actions

The winner of the auction has a choice of two actions: Either he takes the revealed share or he sells shares.

He may implement only one of these actions.

For example, a green share with a brown border was revealed. The auction winner may

sell brown shares.

Each sold share has a value equal to the total number of shares in that color currently owned by all the players.

Example: A player sells two brown shares. All players together have five brown shares before themselves. So, the market value of a brown share is five points.

Because the player sells two brown shares, he receives (5+5 =) 10 points. He advances his marker 10 spaces on the score track.

Sold shares are returned to the box.

The second-place in the auction (the last player to step out) may implement the action that the winner does not choose.

For example, the winner of the auction decides to sell shares. The second-place player may now take the just revealed share and place it before himself.

The new start player is the player takes the revealed share. The next card of the pile is uncovered and a new round begins.

Game End

The game ends immediately when the crash card is uncovered.

All shares before the players at this time are worthless. Players may still exchange chips into points at the rate of five chips per point.

Whoever is furthest advanced on the score track wins the game.

If there is a tie, the player with the most shares wins.



Fast Start

With five players a “fast start” option can be used. In addition to the brown share every player receives another share. Shuffle all of the cards after the initial start cards and deal one to each player.