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Volo is a connection game inspired by the movement of flocks of birds.  It plays somewhat like Hex, but with limited rearrangement of the pieces allowed; and elements of Lines of Action mixed in.  The rules are pretty simple - you either add a new "bird" or move a line of birds in a way that enlarges the flock without splitting it.

Robots:  Volo is a nightmare for robots.  They'll get better but probably won't be very good.
volo starting position

Volo rankings at Boardspace
Volo at BoardGameGeek
Volo game archives at Boardspace
Volo official home page
Volo win/loss database

The back story: 
I was attracted to volo by it's concept.  Flocks of birds have been in my consiousness since the 80's, when Craig Reynolds at Symbolics had a animation program called "Boids" that simulated flocks of birds.  "Volo" was on my short list for a year, but the last nudge was when my wife forwarded this video to me. Small world - the same video is on the Volo home page, and it was filmed near the home of another of my regular gaming companions.


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