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Tamsk was originally the second game of the Gipf series, but it was always rare and expensive.  The manufactured game uses sand timers to provide the time imperitive, which tended to be unreliable, and made the game expensive to produce.   Eventually it was "replaced" in the series and more or less orphaned.

This implementation dispenses with the sand timers, but uses digital timers with the same behavior as sand timers would have (if they were reliable).  The main board timers are 3 minutes, and the push timer is 15 seconds.  

The object of the game is to place as many rings as possible, each hex has a capacity of 1, 2, 3, or 4 rings.  You can't move a timer if it ever expires, and you can't add more rings to a full cell.   You can read the complete rules here.

Robots:  The robot isn't perfect dealing with the timers, but you have to be pretty good at it too.  And the robot doesn't feel the pressure!

tamsk board

Tamsk rankings at Boardspace
Tamsk at BoardGameGeek
Tamsk Win/Loss database Tamsk game archives

The back story:  
Gipf I started work on Tamsk for Boardspace in 2011, but wasn't able to get a good looking board with the original timers.  After a long delay I decided to go digital.  duh!


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