a perfect information card game invented by Alex Randolph.
There are cards, but there is no shuffling and no luck. The
variability in the game is only the unknown order in which the prizes
will be offered.
There are 15 prizes with values -5 to 10, and each player has an
identical deck of 15 cards with values 1 to 15.
A prize is chosen randomly, and all players bid for the prize by
playing one of their remaining cards. High card wins for
positive prize values, Low card wins for negative prize
values. Equal bids cancel, and if all the bids are
cancelled, the prize rolls over to the next round.
when all prizes have been auctioned, the winner is the player with the
highest total value.
be determined, but monte-carlo style rollouts are used, and they should
be increasingly effective in the latter states of a game.