Gyges is a racing game with unusual move
mechanics. The basic concept is simple - you can move
only the pieces on the row closest to you. Pieces
move 1, 2 or 3 spaces in any direction, but if they end
their movment on an occupied space, the can either "bounce"
with the movement of the piece on the board. To
win, you have to move all the way across the board in a
single move, but bouncing from the other pieces on the
board. Games tend to be very short!
Robots: They seem pretty
strong, if only because the look ahead is so strange to a
- players alternate turns. First turn is SETUP each player
in turn places 2 of each type along the row closest to
- On subsequent turns, move one piece on the non-empty
the row closest to you. In unusual circumstances,
if none of the pieces can be moved, pieces in the next
row can be moved.
- Pieces move 1, 2 or 3 spaces, according to their
height, orthogonally in any combination of
directions. You can change direction freely,
except you cannot move between the same two spaces again
in the same turn.
- A turn ends when you stop movement in an empty space.
- If movement would end in an occupied space, continue
movement according to the height of the piece on the
- or (in the advanced
game) replace the piece you landed on, and
place it anywhere on
the board that is not behind your opponent's
- WIN by ending
movement in the space at the opposite end of the board
from your movement row. Typically this will
involve several bounces.