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Blooms

Blooms is essentaially Go, played on a hex grid, with two colors per player, with rules crafted to be simple and unambiguous.   The key concepts, similar to Go, are groups and liberties, but with two colors per player, there are very interesting tactical twists.  

Read the complete rules here.

Robots: very weak in strategy, but good local tactics.
sample board

Links
Blooms rankings at Boardspace
Blooms at BoardGameGeek
Blooms win/loss database
Blooms game archives

The back story:  
I get "please implement my game" requests pretty frequenly, and I always give these requests their due consideration.   Most such requests end up on the slow-to-never track, but Blooms was an an exception - it went straight to the top of my list.  



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