Notes about Container

Broadly speaking, Container is a trading game where the goal of the game is to make as much money as possible.  Goods in the game are produced by machines, sold to be stored in warehouses, shipped from warehouses to an island, where they are sold at auction.   Players generate cash by buying and selling goods to each other, and by accumulating goods on the island.

Operating the game:  Generally speaking, do things just as you would when playing with a real board.  The interface will let you make any legal move, and conversely will prevent you from making any illegal moves.   Anything you can pick up or drop will be indicated as you move the mouse, so if you can't seem to do what you're trying to do, most likely that is because you are trying to do someting illegal.   All the financial transactions are completely automatic. Re-Pricing goods:  After you have produced goods or purchases warehouse goods, you have the option of re-pricing all the goods in the area.   This optional phase completes with a second click on DONE .  You can also reprice goods without producing or purchasing.

Auctiions and Loan Requests:  After you click on DONE  to start an auction or commit to a loan request, each of the other players bids in turn, until finally the focus moves back to you, and you must take the final action of accepting the loan or selling the goods.

Useless Ship Actions:  A few truely useless actions are technically legal, but not allowed by the program.  Among them are docking a ship without buying anything, or docking a ship where you can't afford to buy anything, or moving an empty ship to the island.

Loans: The offical rules prescribe reposession of containers, and eventually warehouses and factories, for players who cannot pay interest on loans.  Fun though this may be (for the other players) in live games, it just isn't necessary: if it ever comes to mandatory reposessions, you are in a hopeless position.  At boardspace non-payment is handled two ways.
End of Game: In addition to the usual rule, if all players go three moves without buying, selling, or producing the game ends with the current net values.

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