The Frisian Checkers Variant
Frisian Checkers uses similar rules to International Checkers, but with captures in all 8 directions, and more restrictive conditions on captures, and on draws in the endgame.
Rules of the Game: This game is played on a 10 x 10, or 100 squares checker board where the double corner is on the right of each player.
The Moves of the Men: Checkers pieces can move forward on each empty square to the left or to the right. When these pieces reach the last line on the opponent's side they become kings.
The Moves of the King: Kinged pieces can move across multiple
squares on the two diagonals that cross their position for so long as
these squares are open, in a rule known as the "flying kings."
Captures: In Frisian checkers, maximum captures are obligatory, which means that if a player has more than one path to jump to capture his opponent's pieces, he must take that path that will effect the most capture of his opponent's pieces. A king is worth slightly less than 2 men. If the same value capture is possible using either a king or an man, the king must be used. If a piece lands on the king row during a jump, it must continue jumping backward for as long as there is a jump opportunity. That particular piece cannot be kinged unless it finishes the move and stops on king row.
Captures by the Men: Men can effect capture by moving in any direction and jumping over a single piece of the opponent provided that the said piece is adjacent to it and the following square is empty. If the man can jump again from the arrival square to effect another capture, then it must do so.
Captures by a King: A kinged piece can capture an opponent's piece if it is in line in any direction where it is positioned provided that the squares between them are empty and that the square beyond the piece to be captured is also empty. The king can stop on any square along the same line and if another capture can be effected from any of these squares, then it must continue to do so.
The Winning Player: The player who cannot move any of his pieces losses the game.
Conditions for a Draw: A draw is declared by