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Step 1: Verifying the kit and getting started

 
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admin
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Joined: 05 Mar 2005
Posts: 351

PostPosted: Thu Oct 22, 2009 7:16 pm    Post subject: Step 1: Verifying the kit and getting started Reply with quote

Check out the "workspace" project from the repository.

You should be able to run eclipse, point it to the file hierarchy as a workspace. Create a new java project "from existing source" and point it at the "boardspace" folder within the checked out hierarchy. You should get a "hex" and "checkerboard" project.

The "Hex Viewer" debug start should get a hex game UI similar to
what you normally see online.

Assuming this works, duplicate the "hex" hierarcy, rename just the root to your game name (lets assume it is "xeh") and refresh eclipse view of the workspace. "xeh" will appear and lots of errors. Start refactoring/renaming the classes to eliminate the errors - starting with changing all the packages to "xeh". Rename all the classes too, from hexXXX to xehXXX. It should take only
a few minutes to get back to no errors. You're ready to start mutating "xeh" into your actual game.
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tuttu47



Joined: 22 Dec 2009
Posts: 1

PostPosted: Tue Dec 22, 2009 11:12 am    Post subject: Cannot find the "repository" Reply with quote

Hi,

I just wanted to try out developing a game robot. I saw your post, but could not find where to download the sample code for hive ! Please help !
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admin
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Joined: 05 Mar 2005
Posts: 351

PostPosted: Tue Dec 22, 2009 5:44 pm    Post subject: Re: Cannot find the "repository" Reply with quote

tuttu47 wrote:
Hi,

I just wanted to try out developing a game robot. I saw your post, but could not find where to download the sample code for hive ! Please help !

There is no public download. Email me about what you would
like to do. These projects are collaborations.
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